CellCraft is a new Flash based game created by Anthony Pecorella. He is the principal designer and director of CellCraft. It focuses on the inner workings and machinery of the cell and how it mimics a “city” with its many different structures with different functions. The creation in CellCraft was supported with a grant from the MacArthur Foundation’s Young Innovators Award. This award is given to projects that help generate learning tools with digital media. See a press release here.
I played the game. It is fun and educational. It has been blogged by various groups, which is how it came to my attention. Skepchick as well as Pharyngula I even participated in the comments which lead me to blog about this news on my own.
If you read through the comments you will find Anthony defending his game at least regarding the science facts used. It seemed to be a consensus that they are mostly correct, although various people seem concerned by the lack of evolution. These concerns are valid and the funding award focuses on creating material for learning while the games site itself, as well as Anthony’s comments stress their desire for it to be used in the classroom.
I have no real concerns about the game itself. I think Anthony made a fine product. It reached the goals set by the design team and he seems to be happy with the overall results, as per his blog on the CellCraft website. Good job Anthony.
However, as my Pharyngula post reveals, my concern is the “scientific advisers” of the game. Or as the press release and Anthony’s own comments reveal. He was approached by one of the advisers, Dr. Jed Macosko, to create such a game that would be educational for students to understand all the things that go on in a cell. This is a good goal, but I have to question Jed’s motivations. PZ Myers and Amanda at Skepchick both noted that the “science advisers” both have close ties to the Discovery Institute. It turns out that these advisers initial idea guys are well-known creationists. Just read the faculty page for David Dewitt. A google search on the two, didn’t make me feel better about it.
Anthony claims he had final design and control, which seems to be the case, having read the pre-production blogs at the CellCraft site. This is all well and good and as I have previously stated he made a quality product. I question the motivations of the advisers/idea guys, my gut feeling is that Jed Macosko decided that since Intelligent Design, is not allowed in schools (see the results of Kitzmiller v. Dover Area School District. This court case is covered well in the PBS special “Judgement Day: Intelligent Design on Trial.” I HIGHLY recommend it.) they can get their theory of Irreducible Complexity in via an educational science game.
By creating a game which focuses on the complexity of the cell (and it IS complex, just not for the reason they think it is/want it to be) they are then able to stress this approach and while I have yet to look at the “teaching resources” that will be provided for use in the classroom, I am guessing it will be styled in such away as to benefit or at least keep the door open for the Intelligent Design idea of Irreducible Complexity (IC).
Again the “Judgement Day” special destroys this argument and approach, pending any new evidence (which they have yet to produce). The main issue is that once you have IC then you can try to explain how such structures came to be. (Insert same old ID argument.)
I will be following along for any new developments for the CellCraft’s use in the classroom as well as its creators/advisers. Hopefully it turns out to be just a good educational science game about the wonderful world of the cell.
But I REALLY REALLY doubt it.
9 July 2010
SimCity for the Intracellular World
William Dembski
Check out this video game called CellCraft:
www.kongregate.com/games/CellCraft/cellcraft
This will do much to get people to see the irreducible complexity inside a cell and the obstacle it poses to conventional evolutionary theory.
Thanks Bill.
More thoughts on this to come.